RETHSTUDIOS

Inhabitants

The Biomes of Reth

Each region of Reth is shaped by the domain-essence of a fallen Elder Dragon - and the peoples and beasts of that land are shaped in turn. Follow a biome to meet its creatures, from common fauna to legendary apex beasts.

Metsä biome family

Metsä

- The Deep Forest
Thüosh · Ishaethü - Plane of Forest

Ancient woodland where the canopy closes overhead like a cathedral roof and the oldest trees remember the Sealing. Living architecture grows here rather than being built. Balance is law; nothing takes more than the forest can give back.

Peoples · Wood Elves (Druthal-Metsä) · Forest Humans (Druazir-Metsä) · Ghostwise Halflings · Forest Gnomes
40 beasts catalogued →
Niityt biome family

Niityt

- The Open Grasslands
Theosh · Ishaethe - Plane of Grasslands

Wide savanna and rolling plain, ruled by the movement of herds and the turn of the seasons. Home to storytellers and pastoralists who measure the year by the migration of cattle. The hearthfire of Theosh burns brightest here.

Peoples · Grassland Humans (Druazir-Niityt) · Sun Dwarves · Sun Halflings · Light Elves
40 beasts catalogued →
Kukkula biome family

Kukkula

- The Hills
Zarosh · Ishaezar - Plane of Hills

The lived highlands - ridgelines where roads bend, watchfires burn, and communities gather at stone rings to settle disputes and bind promises. People-country of pasture, patrol routes, old barrows, and threshold places where the world feels thin.

Peoples · Hill-clans and pastoralists · Ringfort wardens · Waystone carvers and roadwardens
40 beasts catalogued →
Vuori biome family

Vuori

- The High Mountains
Zorosh · Ishaezor - Plane of Mountain

Sheer peaks and cliff-carved citadels where discipline is survival and the climb itself is a devotion. Monastic clans and forge-masters keep to the high paths, serving as neutral guides for those who can afford passage through the stone.

Peoples · Mountain Dwarves (Druazer-Vuori) · Mountain Humans · Rock Elves · Rock Gnomes · Stout Halflings
40 beasts catalogued →
Kylmä biome family

Kylmä

- The Frozen North
Nulosh · Ishaenür - Plane of Ice

Glacier and tundra under an unforgiving sky, where the cold is a forge that sharpens the spirit. Seafaring raiders, reindeer-herding nomads, and frostbound orders endure a land that kills the unready. What survives here survives anywhere.

Peoples · Arctic Humans (Druazir-Kylmä) · Ice Dwarves · Frost Gnomes · Ice Elves · Snowdrift Halflings
40 beasts catalogued →
Suo biome family

Suo

- The Swamp
Mirosh · Ishaemir - Plane of Swamp

Blackwater fen and mangrove mire, a place of decay and rebirth where rot is sacred and every end feeds a beginning. Priest-kings, alchemists, and marsh-mystics thrive in the mist - and so do things best left undisturbed. The Creeping Shadow finds fertile ground in corrupted water.

Peoples · Swamp Humans (Druazir-Suo) · Frog Folk (Mirüss) · Lizard Folk (Mirass) · Snake Folk (Miríss) · Dark Elves
40 beasts catalogued →
Hiekka biome family

Hiekka

- The Desert
Zerosh · Ishaezer - Plane of Desert

Endless dune and buried ruin, where water is wealth and a sworn contract is sacred. Caravan masters and oasis-keepers move vital goods through unforgiving wastes, and beneath the sand lie temples, lost cities, and secrets that belong to Zerosh alone.

Peoples · Desert Humans (Druazir-Hiekka) · Sand Gnomes · Dune Halflings · Sand Elves · Tortle Folk (Miréss)
40 beasts catalogued →
Ranta biome family

Ranta

- The Coast & Reefs
Narosh · Ishaenar - Plane of Coast

Shoreline, reef, and the restless edge of the world where every horizon is an invitation. Expert navigators, pirate brotherhoods, and reef-court stewards read the tides like scripture and keep the ancient treaties that bind the sea-realms.

Peoples · Coastal Humans (Druazir-Ranta) · Sea Elves (Druthal-Ranta) · Tritons · Lizard Folk · River Gnomes
40 beasts catalogued →
Cil / Cet biome family

Cil / Cet

- The Rivers
Freshwater - rivers, streams & deltas

The living freshwater of Reth - rushing streams, slow deltas, and the trade-arteries that carry goods and people between the biomes. Where the coast meets the inland, river-pilots and lock-keepers rule the water and everything that swims in it.

Peoples · River Gnomes · Raft Halflings · Lizard Folk (Mirass) · Frog Folk (Mirüss)
40 beasts catalogued →
Varjo biome family

Varjo

- The Underdark
Osheth · Ishaeeth - Plane of Underdark

The deep places beneath Reth - unlit warrens, black-iron fortresses, and hidden cells where secrets are currency and darkness is home. Shadowed sites lie here, where old fear and forbidden knowledge gather, and a decentralized Shadow Collective hoards what others bury.

Peoples · Underdark Humans (Druazir-Varjo) · Duergar · Deep Gnomes · Shadow Elves · Deep Halflings
40 beasts catalogued →
Aurinko biome family

Aurinko

- The Volcanic Reaches
Azirosh · Ishaeazir - Fire Plane

Caldera and obsidian, the burning heart of the world where labor is worship and fire both creates and consumes. Volcanic theocracies and geothermal forges master the flame, reading omens in smoke and tempering steel that sings.

Peoples · Fire Dwarves · Lava Gnomes · Hearth Halflings · Fire Elves
40 beasts catalogued →
Cül biome family

Cül

- The Deep Ocean
Cülosh · Cül - Plane of Ocean

The vast open sea - known in-world as the Valtameri, the world's great ocean - and the nations that live beneath it. Tide-orders, whale-song gerontocracies, coral kingdoms, and octopus plutocracies share a world of deep currents that connect every shore.

Peoples · Whale Folk (Chison) · Shark Folk (Chisin) · Dolphin Folk (Chisan) · Octopus Folk (Chasün) · Lionfish Folk (Sandrü)
40 beasts catalogued →
Taivas biome family

Taivas

- The Open Sky
Nerosh · Ner - Plane of Sky

The boundless air above Reth - storm-fronts, updraft peaks, and the high roads of the wind. Home to those who reject all chains: soaring wind-tribes, storm-speakers, and the free creatures of the open sky that no fence has ever held.

Peoples · Sky-Wardens (Ner'Kor) · Cipher-Flocks (Ner'Kar) · Storm-speaking wind-tribes
40 beasts catalogued →
Kaupunki biome family

Kaupunki

- The Cities
Zilosh · Ishaezil - Urban Plane

The great cities of Reth - markets, archives, and crowded streets where civilization beats loudest. Zilosh's domain of trade, law, and communication, where the dangers are as likely to wear a smile and a guild-badge as fangs.

Peoples · City-folk of every lineage · Merchant and artisan guilds · Cipher-flocks and urban couriers
40 beasts catalogued →
Teräs biome family

Teräs

- The Steel Foundries
Zilosh · Ishaezil - the Metal & Steel domain (Zil)

Iron-clad foundries and gear-citadels where clockwork and steam drive the relentless pursuit of the next invention. Guild-syndicates of master engineers rank one another purely by innovation, and the great mills never sleep. Teräs shares Zilosh's 'Zil' domain with the cities - steel, trade, and the works of mortal ingenuity.

Peoples · Steel Dwarves (Druazer-Teräs) · Mecha Gnomes · Steel Elves
40 beasts catalogued →

Beyond the Biomes

Not every threat belongs to a land. Some creatures are bound to a condition rather than a place - to ruin, to raw magic, or to the cold void beyond the sky itself.