RETHSTUDIOS
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Psychic-Touched

Blood-Changed

Psychic-Touched

Casaemir

Background Questions

When did you first hear a thought that wasn't spoken aloud?

Which order or enclave shaped your discipline?

What memory do you protect even from yourself?

Who fears your abilities - rightly or wrongly?

Lore

Psychic-Touched appear entirely human until their mind awakens. Their talents manifest as subtle gestures, drifting motes, or a distant echo when they focus. Their enclaves guard the Quiet Vaults - libraries where thoughts are transcribed into symbolic inks.

Psychic-Touched communities are built around privacy and consent. They operate in small enclaves, monasteries, and archive-houses where discipline is taught early and boundaries are treated as law.

They often serve courts and libraries as record-keepers and investigators, but the work is risky: if a city believes you can ‘read minds,' it will fear you even when you cannot.

Within their circles, carelessness is treated as the worst failure - speaking when you should not, prying where you are not invited, or letting emotions spill into someone else's thoughts.

Homeland: Varjo enclaves, secluded monasteries

Cities: Zer-Thaan, Kith-Spire, Grey-Harbor

Exports: Scribes, mind-wards, psychic consultants

Imports: Tea, vellum, rare inks

Diet: Simple vegetarian meals

Allies: Owlin, Druthal scholars

Enemies: Mind flayers (legendary hatred)

History: Psychic-Touched preserved entire historical cycles by "inking memories" during eras when written archives were burned or lost.

Lore & Background

Psychic-Touched appear entirely human until their mind awakens. Their talents manifest as subtle gestures, drifting motes, or a distant echo when they focus. Their enclaves guard the Quiet Vaults - libraries where thoughts are transcribed into symbolic inks.

Psychic-Touched communities are built around privacy and consent. They operate in small enclaves, monasteries, and archive-houses where discipline is taught early and boundaries are treated as law.

They often serve courts and libraries as record-keepers and investigators, but the work is risky: if a city believes you can ‘read minds,' it will fear you even when you cannot.

Within their circles, carelessness is treated as the worst failure - speaking when you should not, prying where you are not invited, or letting emotions spill into someone else's thoughts.

Homeland: Varjo enclaves, secluded monasteries

Cities: Zer-Thaan, Kith-Spire, Grey-Harbor

Exports: Scribes, mind-wards, psychic consultants

Imports: Tea, vellum, rare inks

Diet: Simple vegetarian meals

Allies: Owlin, Druthal scholars

Enemies: Mind flayers (legendary hatred)

History: Psychic-Touched preserved entire historical cycles by "inking memories" during eras when written archives were burned or lost.

Checking your codex…

From the Reth Ancestries (Daggerheart) compendium. Ancestry mechanics unlock when you collect this lineage in Hoard and link your account.