
Reptile-Folk
Snake Folk
Miríss
Subtypes. Constrictor • Cobra • Viper • Sea
Background Questions
What brood, tribe, or solitary den raised you?
How did your elemental or venom trait first manifest?
Who outside your people earned your trust - and why?
What rival or predator clan watches your movements?
Lore
The Miríss live in isolated tribes or solitary broods, valuing cunning and subtlety above brute force. Their homes blend into terrain - underground dens, tree coils, dune-hollows, or seabed nests. While wary of outsiders, trust once earned extends to the entire commune.
Homeland: Slithering Swamp, Hiekka dune-rivers, Ranta shallows
Cities: The Shifting Sands, Slithering Swamp, Snake Sea, Stone Snake
Exports: Snakeskin goods, bone furniture, unique alchemical toxins
Imports: Bows and mechanical arms crafted by Goblinkin and Giantkin
Allies: Goblinoids, Giantkin
Enemies: Rat Folk
History: Tribes of Miríss rarely wage open war, but excel at mercenary interference - tilting conflicts using stealth, trade manipulation, and strategic poison craft.
Lore & Background
The Miríss live in isolated tribes or solitary broods, valuing cunning and subtlety above brute force. Their homes blend into terrain - underground dens, tree coils, dune-hollows, or seabed nests. While wary of outsiders, trust once earned extends to the entire commune.
Homeland: Slithering Swamp, Hiekka dune-rivers, Ranta shallows
Cities: The Shifting Sands, Slithering Swamp, Snake Sea, Stone Snake
Exports: Snakeskin goods, bone furniture, unique alchemical toxins
Imports: Bows and mechanical arms crafted by Goblinkin and Giantkin
Allies: Goblinoids, Giantkin
Enemies: Rat Folk
History: Tribes of Miríss rarely wage open war, but excel at mercenary interference - tilting conflicts using stealth, trade manipulation, and strategic poison craft.
Checking your codex…
From the Reth Ancestries (Daggerheart) compendium. Ancestry mechanics unlock when you collect this lineage in Hoard and link your account.